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SuperBetter is a game played in real life to increase resilience, mental health and social-emotional learning. Our methodology brings the psychology of game play to real life to overcome obstacles and increase success.
At SuperBetter, we're driven by a bold mission to unlock the heroic potential of 50 million youth & young adults in the next 5 years.
Over 1 million people have played SuperBetter. It's found on media lists of best apps for mental health alongside Calm and Headspace. SuperBetter gets great reviews on the App Store (4.7/5.0 stars) and is recommended by many educators, K-12 schools, colleges & universities, counselors and psychologists.
SuperBetter was Invented by our Chief Science Officer Jane McGonigal. Jane is the global thought leader for using the science of games to improve real lives. Her SuperBetter TED Talk has over 8 million views. SuperBetter, The Power of Living Gamefully is a New York Times best seller.
SuperBetter is backed by science. In published randomized controlled & clinical trials, SuperBetter players improved their resilience and significantly reduced anxiety and depression.