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About Us

SuperBetter addresses a major pain point for schools and sports organizations — the negative impact of the youth mental health crisis on the success of their students and athletes.

SuperBetter is a tech-enabled solution used by teachers & coaches to improve student success, social-emotional skills and whole-athlete performance. The World Economic Forum named SuperBetter a Top Innovator in Youth Mental Health.

SuperBetter is differentiated by its Live Gamefully® methodology, a resilience-building mental framework that uses the psychology of game play to empower student & athlete success. The evidence-based platform makes it easy for teachers and coaches to bring the gameful methodology to life with their classrooms and teams.

Four studies, including randomized controlled trials by Harvard Medical School and University of Pennsylvania, show that SuperBetter significantly improves mental health. SuperBetter ranks among the most effective apps for reducing anxiety and depression in several published meta-analyses.

Invented by world-renowned game designer Jane McGonigal, SuperBetter is recognized as an innovator in applying the science of games to improve real lives. Jane’s SuperBetter TED Talk has been watched 8 million times. SuperBetter, The Power of Living Gamefully is a NY Times best-selling book. Over 1 million people globally have used the SuperBetter app.

Rep/Contact Info

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Keith Wakeman
CEO & Founder

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